![3d fighting rpg maker 3d fighting rpg maker](https://i.ytimg.com/vi/0UudqtqOe0Q/maxresdefault.jpg)
I think that can also born a strong community around this asset (like many important assets/tools). However in my opinion provide input to developer can be helpful, I also think that he have an interest to make this asset functional, since he is also producing a game himself, on our side, since we are his customers we need to hope he will be successful. Personally I think he has a huge space of success. This is what I suppose, I suppose also that as soon as someone start to produce a few games and release them, many people will come to buy this asset. everything else if he continue to produce and support the asset and in this case the first could be a battle system but he probably should make the possibility to activate deactivate this system and probably should put in a separate folder since is an important extension of the asset. character and npc functionality and extension Anyway probably it's the last thing in the to do list (the battle system), there are many things to do before I suppose. In this way he will create automatically an empty object "SpriteRenderer" where will be instantiated all the empty object whit the sprite renderer "Sprite0, Sprite1, etc" and also the targhet sprite renderer will be created automatically if are less than the char set and the object whit the sprite renderer will be associated automatically.Ĭlick to expand.Tecnically also rpg maker copied final fantasy about the battle system, you can create a code to reproduce anything but you can't use the same code (steal the source code) or the same art assets (steal art assets). I also forgot, I go to write a review and vote 5 star now that I bought it since is a good asset and you are very active in the support and producing new content. Theoretically whit this system I could also use the layers not only to change the apparence, but also to change the expressions of the character on single parts of the body and that would be very interesting. This is one of the things in great demand and never implemented in the various rpg maker (only aviable whit bugged external script ). Sprtie char set layer 3 = i can put a shirtĪnd a button to add more sprtie char set layer (if I want more) ,Ībout the configuration if you can change this next we should just add more sprite rendered and from the position of the layer he will be rendered on top or under other sprite (like he should work) correct ? Sprtie char set layer 2 = i can put the hat Sprtie char set layer 1 = i can put the body So if I have in my equipment system (created by myslef) a dress I can simple change a layer to put on my custom dress.Ī list of layers like this (to have multiple sprite char set to one PG):
![3d fighting rpg maker 3d fighting rpg maker](https://assets-global.website-files.com/5f040f2a21e82365b1bf2224/5f3a6f969e231b09011ba06b_New1.png)
Īre you thinking to implement even the possibility of include more layers to the character? I saw that you're continuing to update the asset and you also have already added the vehicles, soo I bought two seconds ago the asset, I'm going to create a mixed game between 2D and 3D, I like very much this style of game.