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Implementing PAX this year was a huge win for everyone. It creates a positive environment throughout campus. Not only do students write them to each other and staff as well but the staff writes them to students and other staff members. Having the students come up with behaviors they want to see more of and less of gives the teachers an idea of where the kids are but also helps the students self-assess. I AM PLAYR mobile is a companion app to the smash web football game that lets you play the life of a professional footballer. When they know they are working towards a surprise that they, themselves, came up with, it means a lot more. Granny’s Wacky Prize is huge throughout the grade levels. It gives them a goal to work towards and they feel important. The younger students work hard every day to earn their spot as PAX Leaders that day. I am playr Ep 13 final da 1ª temporada - Muito Bom I am playr Ep 13 final Just fab Love Love it LYROKE, the hot new FREE music video game with the music video.Not only have we seen an improvement in behavior and fewer referrals written this year, but we have seen an improvement in the students’ emotional well-being as well. “The impact of PAX at Bayou Chicot Elementary has been phenomenal. Jointly developed by We R Interactive and Big Balls Productions, the gamer plays as a professional footballer in a first-person perspective taking in events both on and off the football pitch that featured full motion video cutscenes. It was available on the socialnetworking website Facebook. PAX truly benefits everyone by making the children the heroes of change. I Am Playr was a first person association football video game with social network elements. PAX is unique in arranging for peer reinforcement for exhibiting prosocial behavior and peer reinforcement for inhibiting problematic behavior. Kelly Derrickson - I AM (Mothernature) Official Music Video ReleaseAvailable on iTunes. The PAX Good Behavior Game® helps to build children’s self-regulation, resulting in improved focus and attention, improved test scores and other academic outcomes, reduced alcohol and other drug use, reduced psychiatric disorders, and reduced suicide. Teachers implement these strategies as part of their daily routines in carrying out tasks such as getting students’ attention, selecting students for tasks, transitioning from one task to the next, working as part of a team, limiting problematic behavior, and reinforcing pro-social behavior. This evidence-based practice consists of a set of research-based strategies with origins in behavioral science, neuroscience, and cultural wisdom that operate together to improve children’s self-regulation. The PAX Good Behavior Game® is an evidence-based universal preventive intervention applied by teachers in the classroom.